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The first multi-channel video art was Wipe Cycle by Ira Schneider and Frank Gillette. An installation of nine television screens, Wipe Cycle combined live images of gallery visitors, found footage from commercial television, and shots from pre-recorded tapes. The material was alternated from one monitor to the next in an elaborate choreography.
Wipe Cycle was presented in the historic show “TV as a creative medium” at the Howard Wise Gallery in 1969.
Digital Art
Digital art is a general term for any art that uses digital technology as an essential part of the creative process. Since the 1970s, various names have been used to describe such artwork, including computer art and multimedia art, and digital art itself is placed under the larger umbrella term of new media art.
The impact of digital technology has transformed activities such as painting, drawing, sculpture, and music, while new forms (such as net art, digital installation art, and virtual reality) have become recognized as art. More generally, the term digital artist describes one who creates art using digital technologies. The term digital art is also applied to contemporary art that uses the methods of mass production or digital media.
Digital Production Techniques in Visual Media
Techniques of digital art are used extensively by the mainstream media in advertisements and by filmmakers to produce special effects. Both digital and traditional artists use many sources of electronic information and programs to create their work. Given the parallels between visual art and music, it seems likely that acceptance of the value of digital art parallels the progression to acceptance of electronic music over the last four decades.
Digital art can be purely computer-generated or taken from other sources, such as scanned photographs or images drawn using graphics software. The term may technically be applied to art done using other media or processes and merely scanned into a digital format, but digital art usually describes art that has been significantly modified by a computer program. Digitized text, raw audio, and video recordings are usually not considered digital art alone, but can be part of larger digital art projects. Digital painting is created in a similar fashion to non-digital painting uses software to create and distribute the work.
Jeff Wall, A Sudden Gust of Wind (after Hokusai), 1993: The well-known photographer Jeff Wall often uses digital photography to create his works, thereby classifying them as a form of digital art that exemplifies the exceptionally wide-reaching nature of the term itself. Photo shows three figures near a river, bracing themselves against a strong gust of wind. Two thin trees are bending and a stack of papers is flying out of a person’s hands.
Computer-Generated Visual Media
Digital visual art consists of two-dimensional (2D) information displayed on a monitor as well as information mathematically translated into three-dimensional (3D) images and viewed through perspective projection on a monitor. The simplest form is 2D computer graphics, which reflect drawings made using a pencil and paper. In this case, however, the image is on the computer screen and the instrument used to draw might be a stylus or mouse. The creation might appear to be drawn with a pencil, pen, or paintbrush.
Another kind of digital video art is 3D computer graphics, where the screen becomes a window into a virtual environment of arranged objects that are “photographed” by the computer. Many software programs enable collaboration, lending such artwork to sharing and augmentation so users can collaborate on an artistic creation. Computer-generated animations are created with a computer from digital models. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics, which are called computer-generated imagery (CGI) in the film industry.
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Computer-generated animation: This example of computer-generated animation, produced using the “motion capture” technique, is another form of digital art. This image shows the different steps to creating a CGI character, from a person being used as a model to the final robot-like character.
Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large-scale works involving projections and live video capture. By using projection techniques that enhance an audience’s impression of sensory development, many digital installations attempt to create immersive environments.
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